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The Wizard's Life Shop is located at [[Esmerelda's Academy Of Magic|Esmerelda's Academy of Magic]], in [[Al Maajik Spelltown]].
 
The Wizard's Life Shop is located at [[Esmerelda's Academy Of Magic|Esmerelda's Academy of Magic]], in [[Al Maajik Spelltown]].
 
== Abilities ==
 
== Abilities ==
The Wizard collects spirits ([[Spirit Of Water]], [[Spirit Of Air]], [[Spirit of Earth|Spirit Of Earth]], and [[Spirit of Fire|Spirit Of Fire]]) in their staff and uses them to harness power as an attack or healing spell.
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The Wizard collects spirits ([[Spirit of Water]], [[Spirit of Wind]], [[Spirit of Earth]], and [[Spirit of Fire]]) in their staff and uses them to harness power as an attack or healing spell.
   
 
When the player reaches God/Creator rank in the Wizard life, they will gain the ability known as "Ancient Wisdom" which can be activated when the player has a double charged Skill Gauge. When activated, Ancient Wisdom gives a 3x buff to Magic Attacks and the Skill Gauge will continuously refill for 60 seconds. No stamina will be used when casting any magical skills whilst Ancient Wisdom (Creator Mode) is active.
 
When the player reaches God/Creator rank in the Wizard life, they will gain the ability known as "Ancient Wisdom" which can be activated when the player has a double charged Skill Gauge. When activated, Ancient Wisdom gives a 3x buff to Magic Attacks and the Skill Gauge will continuously refill for 60 seconds. No stamina will be used when casting any magical skills whilst Ancient Wisdom (Creator Mode) is active.

Revision as of 00:51, 28 December 2019

Wizard
魔法使い, Mahōtsukai
"Harness the power of the elements to perform a variety of potent healing and attacking spells. Now that's magic!"
Weaponry
Weapon Staff*
Tools
Tool {{{tool}}}
Class information
Life type Combat
Master Jinx
Characters Esmeralda, Hazel, Nox, Colin, Fabbie, Skybie
Game introduced Fantasy Life

Wizard (JapaneseJapanese: 魔法使い Mahōtsukai, EU/AU version: Magician) is one of the twelve Lives the player can choose to lead in the game Fantasy Life. It can be chosen as the player's main life at any time during the game (except during a story mission) by visiting a Guild Master.

Wizards use staves (called 'wands' in other versions) to inflict ranged, elemental damage to enemies.

The Wizard's Life Shop is located at Esmerelda's Academy of Magic, in Al Maajik Spelltown.

Abilities

The Wizard collects spirits (Spirit of Water, Spirit of Wind, Spirit of Earth, and Spirit of Fire) in their staff and uses them to harness power as an attack or healing spell.

When the player reaches God/Creator rank in the Wizard life, they will gain the ability known as "Ancient Wisdom" which can be activated when the player has a double charged Skill Gauge. When activated, Ancient Wisdom gives a 3x buff to Magic Attacks and the Skill Gauge will continuously refill for 60 seconds. No stamina will be used when casting any magical skills whilst Ancient Wisdom (Creator Mode) is active.

Playing a Wizard

A Wizard can be used to support other classes in multiplayer due to their ability to heal not only themselves but their group members in a certain range. The most useful stats for a Magician are Intelligence and Focus.

Being a Wizard uses a lot of stamina, the player must be sure to have enough SP potions. Apple Juice, Cows' Milk, Springwater or Honey are just some items which can regenerate stamina, too. A recommended item is the Magical Milkshake, since it temporarily raises your Intelligence stat along with restoring SP, and a Superior Magical Milkshake fully restores your SP. The player can also use the "Sit Down" and the "Lie Down" emotes to regain SP at a high rate.

Wizards cannot use the majority of Armour craftable by Blacksmiths (with a few exceptions), but can wear most items crafted by a Tailor. Their weak armor makes their Defence poor, so it's advised to keep a distance away from enemies and take advantage of the Wizard's arsenal of ranged attacks.

The player has to keep weaknesses and resistances of enemies in mind. For example, a Carrotella will be healed by water magic.

Rank Stars Life Bonus
Novice 0
Fledgling 100 Intelligence +2, Focus +1
Apprentice 400 Intelligence +4, Focus +2
Adept 1300 Intelligence +6, Focus +3
Expert 3500 Intelligence +8, Focus +4
Master 7500 Intelligence +12, Focus +6
Hero 12000 Intelligence +16, Focus +8
Legend 16000 Intelligence +20, Focus +10
God / Creator 28000 Intelligence +24, Focus +12

Magician NPC List

There are a number of other Wizard life NPCs around Reveria, who unlock challenges, provide equipment and plot. Talk to these when they have a ? over their heads.

TODO: Complete what each of these unlock

Castele

  • Master Jinx (Life Master): Hazel's House - East Castele
    • Unlocks the "Earthly Encounter" challenge (Apprentice)
    • Unlocks the "Wild Wild Wood" / "Forest Foe" challenge (Expert)
    • Gives Magician's Trophy (Master)
    • Unlocks the "Darkness and Fury" / "Calamity Pain" challenge (Hero)
    • Gives 3x Superior Magic Spray (God-In-Training)
    • Joins party at God
    • Unlocks Magician God Special Request
  • Hazel: Outside Hazel's House (Day), Hazel's House (Night) - East Castele
    • Unlocks the "The Skullblob Job" challenge (Fledgling)
    • Unlocks the "From the Magma Born" / "Beat the Heat" challenge (Adept)
    • Unlocks the "Still Waters Run Deep" / "In Deep Water" challenge (Expert)
    • Joins party at Master
    • Gives 3x Superior Magical Pie (God)
  • Nox: Castele Forest - East Castele
    • Joins party at Apprentice
    • Unlocks the "Shimmering Mirage" / "Blaze of Glory" challenge (Adept)

Port Puerto

Al Maajik

Drysand Desert

  • Colin: Ancient Ruins Path - Drysand Desert
    • Unlocks the "Spirit in the Dark" / "Shadow Showdown" challenge (Expert)
    • Unlocks the "Heavenly Light" / "Light's Out" challenge (Master)
    • Joins party at Hero
    • Gives 3x Superior Spraylixir (Legend)

Levitania/Terra Nimbus

Skills

Specialized Skill List

Skill
Magic Skill
Earth Magic
Water Magic
Fire Magic
Wind Magic

Command List

Skill Button Combination Rank learned
Fairy Fire Set magic to Fire, A Novice
Heavy Flame After third strike of Fairy Fire, A God-In-Training
Flame Shot After Heavy Flame, A God
Snowball Set magic to Water, A Fledgling
Iceball After third strike of Snowball, A God-In-Training
Iceball Slam After Iceball, A God
Windcutter Set magic to Wind, A Fledgling
Gale Force After third strike of Windcutter, A God-In-Training
Bolt Strike After Gale Force, A God
Sapling Heal Set magic to Earth, A Novice
Sapling Aid After third strike of Sapling Heal, A God-In-Training
Sapling Cure After Sapling Aid, A God
Fireball Set magic to Fire, Charge A Fledgling
Firesplosion Set magic to Fire, Long Charge A Adept
Fire Storm Set magic to Fire, Charge X Apprentice
Wall of Fire Set magic to Fire, Long Charge X Apprentice
Icy Breath Set magic to Water, Charge A Apprentice
Snapfreeze Set magic to Water, Long Charge A Adept
Ice Storm Set magic to Water, Charge X Apprentice
Blizzard Set magic to Water, Long Charge X Expert
Air Sickle Set magic to Wind, Charge A Fledgling
Razor Wind Set magic to Wind, Long Charge A Adept
Thunder Storm Set magic to Wind, Charge X Apprentice
Cosmic Thunder Set magic to Wind, Long Charge X Expert
Flower Heal Set magic to Earth, Charge A Fledgling
Healing Forest Set magic to Earth, Long Charge A Adept
Healing Meadow Set magic to Earth, Charge X Apprentice
Nature's Bounty Set magic to Earth, Long Charge X Expert
Falling Star Special Skill fully charged, X Adept
Shooting Star Special Skill fully charged, X Master
Meteodrive Special Skill fully charged, X God
Ancient Wisdom Special Skill Gauge double charged, X God

Challenges

Class Challenges reward the player with Stars which accumulate to rise the rank of the player within the Life Class. Talk to Master Jinx to cash in Challenge rewards.

Challenge Instructions Stars
Novice Challenges
Fledgling Wizard Visit the Wizard Master, Jinx, and learn how to cast spells. 100
Fledgling Challenges
Fire Power Use Fireball ([A] charged attack with Fire Magic) to defeat 10 monsters. Deal the final blow with Fireball! 30
Water Power Use Icy Breath([A] charged attack with Water Magic) to defeat 10 monsters. Deal the final blow with Icy Breath! 30
Wind Power Use Air Sickle ([A] charged attack with Wind Magic) to defeat 10 monsters. 30
Weed Killer As a Wizard, defeat 1 Weedling in Haniwa Cave on the East Grassy Plains. 30
Weed Out the Weedlings As a Wizard, defeat 5 Weedlings in Haniwa Cave on the Grassy Plains. 50
Cobalt-Hearted Killer As a Wizard, defeat 1 Cobalt Frog in Haniwa Cave on the Grassy Plains. 30
Cobalt Conquest As a Wizard, defeat 5 Cobalt Frogs in Haniwa Cave on the Grassy Plains. 50
The Skullblob Job As a Wizard, defeat 1 Skullblob in Haniwa Cave on the Grassy Plains at night. 100
Spooky Specter As a Wizard, defeat 1 Spook, found in the northern part of the Grassy Plains at night-time. 100
Apprentice Challenges
Fire Conjurer

(Master of Fire)

Use Firestorm ([X] charged attack with Fire Magic) to defeat 10 monsters.

50

Water Conjurer

(Master of Ice)

Use Ice Storm ([X] charged attack with Water Magic) to defeat 10 monsters. 50
Wind Conjurer

(Master of Wind)

Use Thunderstorm ([X] charged attack with Wind Magic) to defeat 10 monsters. 50
Frog on a Log

(Froggy Fields Forever)

As a Wizard, defeat 1 Field Frog by the shores of the West Grassy Plains. 50
Ribbit Ribbit

(Ferocious Frog Fight)

As a Wizard, defeat 5 Field Frogs by the shores of the West Grassy Plains. 80
Toad in the Hole

(Ribbit Gambit)

As a Wizard, defeat 1 Splash Frog by the shores of the West Grassy Plains. 50
The Final Croak

(Final Croak)

As a Wizard, defeat 5 Splash Frogs by the shores of the West Grassy Plains. 80
An Evil Mushroom?!

(Malignant Mushface)

As a Wizard, defeat 1 Mushface among the trees in the Elderwood. 50
Mushroom-Hunti' Magician

(Mushface to Face)

As a Wizard, defeat 5 Mushfaces among the trees in the Elderwood. 80
You've Got to be Jelling Me

(Quelling the Jelly)

As a Wizard, defeat 1 Mountain Jelling within the Waterfall Cave on Mt. Snowpeak. 50
Jelling the Night Away

(Mountain Jelly Melee)

As a Wizard, defeat 5 Mountain Jellings within the Waterfall Cave on Mt. Snowpeak. 80
A Fake Great Tree?

(TIMMMBERRR!)

As a Wizard, defeat 1 Timber Tinder among the trees in the Elderwood. 50
Wood You Stop?!

(Timber Tinder Takedown)

As a Wizard, defeat 5 Timber Tinders among the trees in the Elderwood. 80
An Encounter with an Earth Spirit

(Earthly Encounter)

As a Wizard, defeat 1 Spirit of Earth in the heart of the Elderwood. 100
Earthly Pleasures

(Earth Wraith Wrecker)

As a Wizard, defeat 1 Earth Wraith, found within the Elderwood at night-time. 200
Adept Challenges
Whoa! You're Burning Up!

(Lava Drama)

As a Wizard, defeat 1 Lava Weedling in Mt. Snowpeak's Lava Cave. 100
Y'Ouch! Hot Stuff!

(Ashes to Ashes)

As a Wizard, defeat 5 Lava Weedlings in Mt. Snowpeak's Lava Cave. 150
Fire-breathing Mushroom

(Fire-Breathing Fungus)

As a Wizard, defeat 1 Mushflame within Mt. Snowpeak's Lava Cave.

100
Fiery Fungi

(Mushflame Massacre)

As a Wizard, defeat 5 Mushflames within Mt. Snowpeak's Lava Cave. 150
Jelly Lava?!

(Felling the Jelly)

As a Wizard, defeat 1 Lava Jelling within Mt. Snowpeak's Lava Cave. 100
Lava Me Alone!

(Jelly Warfare)

As a Wizard, defeat 5 Lava Jellings within Mt. Snowpeak's Lava Cave. 150
Coconut Punch

(Beat to the Punch)

As a Wizard, defeat 1 Punching Palm on the isles of Tortuga Archipelago. 100
That's Just Coco Nuts! (Pummeling Palms) As a Wizard, defeat 5 Punching Palms on the isles of Tortuga Archipelago. 150
From the Magma Born

(Beat the Heat)

As a Wizard, defeat 1 Spirit of Fire deep within Mt. Snowpeak's Lava Cave 150
Desert Winds

(Wind Chagrin)

As a Wizard, defeat 1 Spirit of Wind somewhere in the Drysand Desert. 150
Spooky Sands

(Ghost of a Chance)

Defeat 1 Desert Spook near the Ancient Ruins at night, then cash in the Bounty as a Magician. 250
A Spirit from the Snowy Peak

(Snowpeak Spooky)

Defeat 1 Ice Spook at the summit of Mt. Snowpeak at night, then cash in the Bounty as a Magician. 250
Sandstorm Lord

(Gust of Ghoul)

As a Wizard, defeat 1 Gale Wraith somewhere in the Drysand Desert. 300
Shimmering Mirage

(Blaze of Glory)

As a Wizard, defeat 1 Blaze Wraith deep within Mt. Snowpeak's Lava Cave. 300
Expert Challenges
Fire Play

(Playing with Fire)

Use Wall of Fire ([X] supercharged attack with Fire Magic) to defeat 10 monsters. 150
Water Play

(Blizzard Wizzard)

Use Blizzard ([X] supercharged attack with Water Magic) to defeat 10 monsters. 150
Air Play

(Here Comes the Thunder)

Use Cosmic Thunder ([X] supercharged attack with Wind Magic) to defeat 10 monsters. 150
Shrubbery Shredding

(Shrub Shredder)

As a Wizard, defeat 1 Sharp Weedling in the Deep Elderwood. 150
Weed Whacker

(Weedling Whacker)

As a Wizard, defeat 5 Sharp Weedlings in the Deep Elderwood. 250
Bramble Scramble

(Bramble Scramble)

As a Wizard, defeat 1 Burrly Bramble in the Deep Elderwood. 150
Bramble Rumble As a Wizard, defeat 5 Burrly Brambles in the Deep Elderwood. 250
Under the Sea

(Deepsea Hostilities)

As a Wizard, defeat 1 Jelling within Tortuga Archipelago's Deepsea Cave. 150
Deadly Depths

(Deadly Depths)

As a Wizard, defeat 5 Jellings within Tortuga Archipelago's Deepsea Cave. 250
A Poison Cube?

(Toxic Threat)

As a Wizard, defeat 1 Toxic Jelling in the Drysand Desert's Subterranean Lake. 150
Out, Poison!

(Poison Cubed)

As a Wizard, defeat 5 Toxic Jellings in the Drysand Desert's Subterranean Lake. 250
Still Waters Run Deep

(In Deep Water)

As a Wizard, defeat 1 Spirit of Water within the Deepsea Cave or around Tortuga Archipelago. 200
Spirit in the Dark

(Shadow Showdown)

As a Wizard, defeat 1 Spirit of Darkness within Cacto Cove's Cave of Shadows. 200
King of the Deep

(King of the Deep)

Defeat 1 Jellking within the Deepsea Cave, then cash in the Bounty as a Magician. 700
Ocean Fury

(Wraith Wrath)

As a Wizard, defeat 1 Sea Wraith deep within the Deepsea Cave. 750
Wild Wild Wood

(Forest Foe)

As a Wizard, defeat 1 Forest Wraith within the Deep Elderwood. 750
Master Challenges
Triple Shooting Star

(Seeing Stars)

Use Shooting Star ([X] with a full Special Skill gauge) to defeat 10 monsters. 300
A Lovely Little Island

(Isle Get You!)

As a Wizard, defeat 1 Lovely Jelling on Cacto Cove. 150
Quicksilver

(Pedal to the Metal)

As a Wizard, defeat 1 Metal Jelling in the Drysand Desert's Ancient Ruins . 300
Nosfrogatu

(Deep Frog Diving)

As a Wizard, defeat 1 Crimson Frog in the Subterranean Lake. 150
Croaking Red As a Wizard, defeat 5 Crimson Frogs in the Subterranean Lake. 400
Sandslime As a Wizard, defeat 1 Desert Jelling in the Drysand Desert's Ancient Ruins. 150
Dust to Dust As a Wizard, defeat 5 Desert Jellings in the Drysand Desert's Ancient Ruins. 400
Rend the Sky Asunder

(Terror of the Sky)

As a Wizard, defeat 1 Terror Weedling in Central Levitania. 150
Torn-Up Terror

(Reign of Terror)

As a Wizard, defeat 5 Terror Weedlings in Central Levitania. 400
Heavenly Light

(Light's Out)

As a Wizard, defeat 1 Spirit of Light on Levitania. 600
Entombed Spirit

(Your Fate Is Sealed)

Defeat 1 Big Spook haunting the Ancient Ruins, then cash in the Bounty as a Magician. 800
Heaven's Wraith

(Frightening Lightning)

As a Wizard, defeat 1 Lightning Wraith in Central Levitania. 1500
Hero Challenges
Darkness and Fury

(Calamity Pain)

As a Wizard, defeat 1 Calamitus deep within the Drysand Desert's Ancient Ruins . 2000
God-In-Training Challenges
Island Rainbow As a Wizard, defeat 5 Rainbow Spirits on Origin Island. 1500
Wisper in the Dark As a Wizard, defeat 5 Dark Wisps in Origin Island's Central Grassland at night. 1500
Wisper on the Wind As a Wizard, defeat 10 Wind Wisps in Origin Island's Forest Shrine. 1500
Wispering Flames As a Wizard, defeat 10 Flame Wisps in Origin Island's Rocky Hill Shrine. 1500
Wisper on the Water As a Wizard, defeat 10 Aqua Wisps on Origin Island's Penguin Beach at night. 1500
Rainbow over an Ancient Isle Defeat the Rainbow Wraith in Origin Island's Central Grassland, then cash in the Bounty as a Magician. 2500
God Challenge*
Jinx's Magician Special Request Defeat 1 Pumpking in Deep Elderwood, then bring back a Magic Power Orb to Jinx as proof that you have defeated the beast. N/A
Lives